neptune project explain
pkg/neptune/keyevent.go
1 | package neptune |
Certainly, let me explain the code block you provided:
The code is written in Go and is part of the neptune package. It defines a KeyEvent struct and related functionality for handling keyboard events.
Here’s a breakdown of the key parts:
KeyEvent
Struct:Enabled
: A boolean flag to track if the key event handling is enabled.EvChan
: A channel to receive the keyboard events.
Event
Interface:- Defines an interface with two methods:
KindCode()
andKeycode()
, which are used to get the kind and keycode of an event.
- Defines an interface with two methods:
CustomEvent
Struct:- Implements the
Event
interface and holds the kind and keycode of a custom event.
- Implements the
Constants:
KeyDown
andKeyUp
define the constant values for key down and key up events.
NewKeyEvent()
Function:- Returns a new instance of the
KeyEvent
struct.
- Returns a new instance of the
StartEven()
Method:- Enables the key event handling by setting the
Enabled
flag totrue
and starting the event channel. - Returns the event channel.
- Enables the key event handling by setting the
StopEvent()
Method:- Disables the key event handling by setting the
Enabled
flag tofalse
and stopping the event channel. - 注意, 这个方法中, 会优先判断
Enabled
标志位,
- Disables the key event handling by setting the
EventChannel()
Method:- Returns the event channel.
KindCode()
andKeycode()
Methods (forCustomEvent
):- Implement the
Event
interface methods to return the kind and keycode of the custom event.
- Implement the
CodeToChar()
Method:- Converts a raw keycode to a character string using the
hook.RawcodetoKeychar()
function.
- Converts a raw keycode to a character string using the
This code provides a way to handle keyboard events in a Go application, allowing you to listen for key down and key up events and retrieve the associated keycodes and characters. The CustomEvent
struct allows you to define custom events with specific kind and keycode values.
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